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by freetonik 533 days ago
Coincidentally, I’ve been building a chess-inspired game prototype with LÖVE for a few days recently, but switched to Godot this week. Love and lua are lovely, but Godot makes so many things trivial, it’s hard to argue against the pace of development I was able to achieve.
1 comments

I've made games in both. They both have their pros and cons but Godot is basically a full IDE while Loves2D is a framework.