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by perons
527 days ago
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One comment that I haven't seen yet and that puts PWA for Games in jeopardy: the maximum caching allowed for Safari PWA's (thus the whole iOS ecossystem) is only 50mb. Most mid-core / hardcore mobile games are bigger than that after downloading remote assets when the app loads for the first time, and this means a player of a mid-core PWA game would have to redownload a good chunk of the assets everytime the game loads. I could be mistaken though, but I tried looking for how PWA's work with caching and it is a whole layer of uncertainties that depends on which browser/OS/ecosystem you are in, and if the user clears it's browser cache. In the end, it seems like PWA will only work reliably when the PWA is super light, and doesn't need a lot of caching, so for gaming that would mean only lightweight, casual and hypercasual games. |
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Safari will delete your cached data if your app goes unused for a little while though. Native apps may do the same thing though... at least on Android I get notifications about it deleting cached data for native apps I haven't used recently.