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by chefandy 541 days ago
It’s not even like a language — it’s several languages spread across half a dozen purposes -built environments. I’m definitely interested to see where apex goes, but it’s going to need a lot of work in both the workflow and how they communicate its value before it gets any real adoption outside of some tech artists working on super complex skeletons and rigs. As of now, everything I’ve seen has been essentially a coding demo with visuals. Working with Advanced Skeleton in Maya is just so elegant and capable— between that and industry inertia, I have a hard time imagining it’s going to be the standard anytime soon. I think the real sleeper here is UE. You can model, make skeletons, rig, paint skin weights all right in there with a pretty smooth UI. I think they’re doing to lap everyone in like a decade.