I'm using WebGPU as a nice modern graphics API that is at the same time much more user-friendly and easier to use compared to e.g. Vulkan. I'm using a desktop implementation of WebGPU called wgpu, via it's C bindings called wgpu-native.
My browser doesn't support WebGPU properly yet, so I don't really care about running this thing in browser.
And it gets me a bit sad about the state of WebGPU, however hopefully that'll be resolved soon... I also on Linux am impatiently waiting for WebGPU to be supported on my browser.
My browser doesn't support WebGPU properly yet, so I don't really care about running this thing in browser.