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by rudedogg 540 days ago
With what the OP asked for, I don't think wgpu is the right choice. They want to push the limits of Apple Silicon, or do Apple platform specific work, so an abstraction layer like wgpu is going in the opposite direction in my opinion.

Metal, and Apple's docs are the place to start.

1 comments

Indeed. I'm curious how much overhead there is in practice given the fact that the hardware wasn't designed to provide vulkan support. I honestly have no clue what to expect.