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by dwaltrip
546 days ago
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It’s very iterative and mechanical. I would often struggle with ladders in blitz games because they require you to project a diagonal line across a large board with extreme precision. Misjudging by half a square could be fatal. And you also must reassess the ladder whenever a stone is placed near that invisible diagonal line. That’s a great idea. I think some sort of CoT would definitely help. |
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The MCTS search is itself a chain-of-thought.
Or in the case of KataGo, a dedicated Ladder-solver that serves as the input to the neural network is more than sufficient. IIRC all ladders of liberties 4 or less are solved by the dedicated KataGo solver.
It's not clear why these adversarial examples pop up yet IMO. It's not an issue of search depth or breadth either, it seems like an instinct thing.