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by tasuki
547 days ago
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I'd argue it's clear why it's hard for a neural net to figure out. A ladder is a kind of a mechanical one-way sequence which is quite long to read out. This is easy for humans (it's a one-way street!) but hard for AI (the MCTS prefers to search wide rather than deep). It is easy to tell the neural net as one of its inputs eg "this ladder works" or "this ladder doesn't work" -- in fact that's exactly what KataGo does. See the pictures for more details about ladders: https://senseis.xmp.net/?Ladder |
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Traditional MCTS searches all the way to endgame and estimates how the current position leads to either win or loss. I'm not sure what the latest and greatest is but those % chance to win numbers are literally a search result over possible endgames IIRC.
I guess I'd assume that MCTS should see ladders and play at least some of them out.