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by Const-me 541 days ago
> I've tried it three times

Have you tried compute shaders instead of that weird HPC-only stuff?

Compute shaders are widely used by millions of gamers every day. GPU vendors have huge incentive to make them reliable and efficient: modern game engines are using them for lots of thing, e.g. UE5 can even render triangle meshes with GPU compute instead of graphics (the tech is called nanite virtualized geometry). In practice they work fine on all GPUs, ML included: https://github.com/Const-me/Cgml