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by bri3d 539 days ago
The tooling and infrastructure in this project are pretty interesting as these things go. It's always cool to see how each decompilation project springs up with different ideas and goals - this one seems very focused on 1:1 accuracy, with a side-project for compatibility / cross-platform reimplementation:

* https://github.com/isledecomp/reccmp is a lint tool which compares compiled function reimplementations with the original binary and produces an automated report detailing the instruction level accuracy of the re-implementation, while dealing with all of the fun of C++.

* https://github.com/isledecomp/SIEdit is a resource editor for the bizarre RIFF-esque resource streaming format the original developer (Mindscape) seems to have invented.

Also while we're on the subject of vintage LEGO games, I've recently been quite into playing Manic Miners, a complete Unreal Engine remake (not decompilation/reimplementation, an actual ground-up recreation!) of Rock Raiders.

I'm hoping someone does Alpha Team next; it was a quite fun puzzle game but incredibly buggy.

3 comments

For those looking for the game, it's on itch.io : https://baraklava.itch.io/manic-miners
I’m gonna have to get Manic Miners, lots of fond memories playing Rock Raiders with my friends
I am seeing more reason to re-make in Unreal, Unity, Godot, Blender lately, these softwares are becoming increasingly more beginner friendly and downloading 3D assets and programming 3D skeleton animations are becoming easier