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by bri3d
539 days ago
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The tooling and infrastructure in this project are pretty interesting as these things go. It's always cool to see how each decompilation project springs up with different ideas and goals - this one seems very focused on 1:1 accuracy, with a side-project for compatibility / cross-platform reimplementation: * https://github.com/isledecomp/reccmp is a lint tool which compares compiled function reimplementations with the original binary and produces an automated report detailing the instruction level accuracy of the re-implementation, while dealing with all of the fun of C++. * https://github.com/isledecomp/SIEdit is a resource editor for the bizarre RIFF-esque resource streaming format the original developer (Mindscape) seems to have invented. Also while we're on the subject of vintage LEGO games, I've recently been quite into playing Manic Miners, a complete Unreal Engine remake (not decompilation/reimplementation, an actual ground-up recreation!) of Rock Raiders. I'm hoping someone does Alpha Team next; it was a quite fun puzzle game but incredibly buggy. |
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