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by ggreer
535 days ago
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CRTs used to be cheap because they were made in high volumes and had a large ecosystem of parts suppliers. If you were to make a CRT today, you'd need to fabricate a lot more parts yourself, and the low volume production would require charging very high prices. You'd also have to deal with more stringent environmental laws, as CRTs contain many toxins, including large amounts of lead. It's much cheaper to emulate CRT effects so that they work with any display technology. Modern LCDs and OLEDs have fast enough response times that you can get most CRT effects (and omit the ones you dislike, such as refresh flicker). And you don't have to deal with a heavy, bulky display that can implode and send leaded glass everywhere. |
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https://blurbusters.com/faq/oled-motion-blur/
CRT phosphors light up extremely brightly when the electron beam hits them, then exponentially decay. Non-phosphor-based display technologies can attempt to emulate this by strobing a backlight or lighting the pixel for only a fraction of the frame time, but none can match this exponential decay characteristic of a genuine phosphor. I'd argue that the phosphor decay is the most important aspect of the CRT look, more so than any static image quality artifacts.
There is such a thing as a laser-powered phosphor display, which uses moving mirrors to scan lasers over the phosphors instead of an electron beam, but AFAIK this is only available as modules intended for building large outdoor displays:
https://en.wikipedia.org/wiki/Laser-powered_phosphor_display