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by dwallin
541 days ago
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I do want to point out, gaussian splats don't really offer anything in particular for realtime relighting, if anything it adds additional challenges. Under the hood, most implementations leverage spherical harmonics for baked-in lighting. Did you by chance mean anisotropic spherical gaussians? ASG is a new-ish technique often used to model specular lighting but is unrelated to gaussian splatting. |
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