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by jonkuze
536 days ago
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I don't see what's wrong with Unity or any other native engine that can export to WebGL via WASM. It's still building for the web none-the-less. With tools like Unity you can focus more on the actual game development instead of building the tools for the game and then risk never releasing the game. |
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Using an existing engine with an existing network library is not technically noteworthy.
The resulting game might be fun, polished, worth playing etc., but from a technology side, it's not interesting.