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by mattkevan
538 days ago
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It’s because the higher the resolution, the worse those kinds of design effects look. It’s why they’re not much used in print design and look quite tacky when they are. At low resolutions you need quite heavy-handed effects to provide enough contrast between elements, but on better displays you can be much more subtle. It’s also why fonts like Verdana, which were designed to be legible on low resolution displays, don’t look great in print and aren’t used much on retina interfaces. |
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I too prefer more distinction between different UI elements than is fashionable in recent years - and, make no mistake, that’s all it is: fashion - and don’t see why higher resolutions preclude that. That’s not to say we have to ape what was done 10 or 15 years ago, but we can certainly take things in a more interesting and usable direction than we’ve chosen to do since around 2013.
I find myself clicking the wrong window by mistake a lot more frequently than I did back in the day due, I think, to current design trends.