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by noduerme 550 days ago
Fun demo, nicely done! The visual and play style reminds me of "Eliza".

I've got two questions, just out of curiosity:

1. On the frontend, did you basically write your own engine that loads the screens / dissolves / does character and text placement, where it's all driven by some descriptors coming from a database on the back-end?

2. Is there plot branching in the game, or do the same challenges show up no matter what?

1 comments

Thank you, and thank you for the reference! I hadn't seen "Eliza," the emotional dashboard was really interesting / creepy / cool.

1. Exactly yes. The frontend is a light-ish amount of JavaScript + React, with a relatively enormous pile of my own janky CSS on top of (Framer) Motion, DaisyUI, and Tailwind.

2. No plot branching. Would love to add, but focused only on exploring the mechanics of conversational gameplay. Perhaps if it is ever successful enough for a sequel (ha!)