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by ferbivore
539 days ago
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FUTO develops, for the most part, proprietary software that they plan to monetize. The license choice isn't some mistake that you can get them to recant by explaining the virtues of the AGPL and third party distributors. (They're already aware of these things; one of the products under their umbrella is Immich, which was relicensed to AGPL after they started employing the original developer, as a compromise between his goals and FUTO's.) They're deliberately going for the same model as Unreal: source access is only provided a courtesy to users, and/or as part of a marketing strategy, and they have zero interest in allowing you to fork their software. |
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To make a small correction, the AGPL relicensing happened _before_ joining FUTO, and was not a compromise.
(I'm part of the Immich team)