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by dahart
552 days ago
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What “real games” on mobile devices are you thinking of? I assumed when you said real games you meant desktop games only hardcore gamers play. So why does one game crashing on a tablet prove anything? I think you’re right about browsers not providing enough graphics debugging tools… at least half the entire problem is browsers. They also don’t provide storage APIs that can deal with game assets, nor robust APIs for audio & controllers & peripherals. For better or worse, the current set of anti-cheat software for competitive games can’t run in the browser. The other half of the problem is distribution and ecosystem. To a first approximation, around ~0% of the problem is WebGL, at least for mobile games, casual games, and most non-AAA games. The graphics is the one thing that’s more or less there and good enough, it’s everything else that’s missing. |
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It proves how fragile the whole process is after a decade.