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This is hand-wavey, but that can't be true: less complex type systems manage to express all kinds of interfaces correctly all the time (sometimes at the cost of verbosity, but that that’s usually a good trade-off is the point). You're asking me to tell on my coworkers, and I'm too loyal to throw them under the bus :) Well, OK, here's one, but I'll keep it as blameless as possible. We had a thing where we wanted to register some event handlers. The primary use of these event handlers was to run a selector, and if the selected data changed, trigger an update, passing the selected data along. The initial implementation used existential types to store a list of callbacks, each returning different selected data. The "driver" then did the equality checking and update triggering. We later changed this, so that the callbacks - as far as the driver was concerned - all returned `void`, eliminating the need for an existential type. We just had to move the equality checking and update triggering to inside the callbacks. Some features are straightforward translations: anywhere you have overloading and/or optional arguments you can (and often should) simplify by refactoring into multiple functions. For a concrete, public example...well, I remember the Uppy library had a lot of stuff like this. A lot of work goes into making it's "Plugin" interface look the way it does (start at [1] and keep reading I guess) for instance, and while I haven't sat down and re-engineered it I don't think it needs to be this way, if you're willing to give up some of the slickness of the interface. [1] https://github.com/transloadit/uppy/blob/main/packages/%40up... |