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by cypherpnks
5095 days ago
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I claim bullshit. The theoretically optimal algorithm is, and has been known to be for 40+ years, sinc interpolation. Gimp does this (Lanczos approximation). Comparing to bicubic leaves aliasing relics and looks bad. I'd be very interested in seeing the algorithm compared to something that's not a pure known strawman. (In CS terms, this is akin to comparing your algorithm to something using a bubble sort, and ignoring the invention of n log n sorting algorithms) |
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And, with that, I'm bracing myself to get schooled.
Edit: This reminds me of the Iterated Fractal Systems proprietary lossy image compression algorithm they tried to commercialize in the 90s. It was able to decompress to a larger scale image that introduced synthetic detail that was often convincing to the eye. Notice how this article talks about different scales.