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by frou_dh 546 days ago
I agree. Even at the time, many of the games that look like this felt like you were being dragged around the track, and just finessing it a bit with the controller input.

It's not a good feeling as a player when a game mostly plays itself and gives you some token involvement.

1 comments

Lotus III on the Amiga did the mountain tracks almost af if they had some height and so due to the bending effect from the guard rails and being able to see the actual cliffs at the sides. OTOH, curves were better than the average 16 bit racer, as you could step a bit offroad from the curve, but not so much. But it gave the game some believability.

Also, the patched Road Rash 1-2-3 ROMs for the Mega Drive run much better with far more frames, and neither any overclocking is required at all, nor any extra hardware. That make them very good on simulating pseudo-3D races.