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by nightski 546 days ago
There are countless AAA teams that fail at game dev as well. It's just a really hard industry to garner success in. I'm not sure team size is the most relevant factor.
1 comments

Hmm. I think we’d have to define what we’re measuring to think about what’s a relevant factor. AAA games with massive budgets seem to usually have to come up with some really annoying live service business models nowadays, so I’d tend to guess increasing the team size is a negative factor.

OTOH there are lots of little indie games… I mean, how are we going to count attempts, right? As an obviously not to be included extreme case, lots of games come out with a map editor, in some sense playing around with a map editor is “making a game.” But we wouldn’t want to include all the custom Warcraft 3 maps that were made as failed businesses, haha.