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by AlotOfReading 546 days ago
Building an engine is a famously huge time sink, to the point where the standard advice is to make a game or an engine, but not both if you want to ship.
2 comments

As always, it depends. Building something like Unity/Unreal that should support everything and everyone under the sun, one way or another? Yeah, huge time sink.

But a 2D engine that should only support exactly what the features need from Stardew Valley? Doesn't seem insurmountable, although I wouldn't exactly take that approach myself.

Its a huge time sink if you get bogged down building an engine.

It’s not if you just write the code you need for your game.

99% of people getting stuck on it have no real desire to make an actual game.