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by diath
556 days ago
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> in actual production, people prefer to operate at the container level + traffic management, and dont touch anything deeper than the container How do you think video games like World of Warcraft or Path of Exile deploy restartless hotfixes to millions of concurrent players without killing instances? I don't think it's a matter of "prefer to", it's a matter of "can we completely disrupt the service for users and potentially lose some of the state"? Even if that disruption lasts a mere millisecond, in some context it's not acceptable. |
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I've never seen a game where they hot reload code inside the gameserver itself, it's usually a downtime or rolling updates.