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by pkkkzip 557 days ago
I can definitely see why people were upset but I think they are reading a bit too much into it. We all know its a wrapper now but makes little to no difference in reality.

What I'm more disappointed in is that BlenderGPT aka TRELLIS is still not capable of producing truly segmented 3d mesh. The generated output is simply just a blob and not capable of replacing actual 3d modelers (yet).

I've already seen so many claims of being able to generate 3D but they have fallen short of expectation (including BlenderGPT/TRELLIS). Without segmentation, mesh optimizations, there is limited use.

We are so close but because everybody is chasing investment dollars they gloss over the ugly bits and even after 20 months of watching this space there has been little progress.

The true golden chalice of 3d mesh generation is a fully segmented, optimized mesh, UV texture map/material generation and pre-rigged. It appears we are far far away from it still as many FANG/Deepmind or large game engines should be the first.

Unfortunately until then we are stuck with investor dollar grift wrappers on open source products. Not just in 3D but across all domains that AI touches.

1 comments

I didn’t know until reading the comments