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by zamadatix
547 days ago
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Decompilations and recompilations have been really interesting lately. They seem largely driven by fans interested in replaying old content in ways the original sources haven't provided. E.g. rather than "run normal N64 Mario and Zelda on your switch" you can run them at 4k120 FPS widescreen with all sorts of QoL improvements, modifications, or new gameplay modes. Even extremely classic titles like Super Mario Bros. 3 or The Legend of Zelda a Link to the Past get widescreen hacks. Of course there are other benefits too that some use for playing the originals as they were. Some just want to more easily read through the games code to figure out how it works, hunt for new glitches, figure out why that odd thing in a speedrun happens. Others want to mine for cut/missing content. I personally hope https://zeldaret.github.io/tww/ gets completed this decade. Nintendo has at least made an actual remake of this game, adding a certain level of the improvements and enhancements, but there are still more which would be nice (more than 30 FPS anyone?) and I can only imagine what kinds of customizations would be made feasible. |
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