I meant rigging, but I'm a layman so I don't know the terminology. But yes, symmetrical models with simpler meshes and better UV maps would definitely be needed to make it work as I'm imagining it
It's limited to mostly human shapes, but I've personally used it in combination with the 3d-pack in comfyUI to generate 3d models and rig them, starting from a text prompt.
Trellis looks like a more capable model generation tool than TripoSR and marching cubes, which is what I was doing in Comfy: https://github.com/flowtyone/ComfyUI-Flowty-TripoSR - It worked but models ended up having a slightly "melted wax" appearance.
This type of flow is definitely already here for low quality assets (think mobile games). I'm excited to go play around with Trellis, looks like a significant bump up in quality.
It's limited to mostly human shapes, but I've personally used it in combination with the 3d-pack in comfyUI to generate 3d models and rig them, starting from a text prompt.
Trellis looks like a more capable model generation tool than TripoSR and marching cubes, which is what I was doing in Comfy: https://github.com/flowtyone/ComfyUI-Flowty-TripoSR - It worked but models ended up having a slightly "melted wax" appearance.
This type of flow is definitely already here for low quality assets (think mobile games). I'm excited to go play around with Trellis, looks like a significant bump up in quality.