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by jsheard
553 days ago
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Animation doesn't follow exact laws of physics, but the specific ways they don't follow physics have very deliberate intent behind them. There's a pretty clear difference between the coyote running off a cliff and taking 2 seconds to start falling, and a character awkwardly floating over the ground because an AI model got confused. |
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That is only true for well crafted things. There's plenty of stuff that's just wrong for no reason beyond ease of creation or lack of care about the output.