|
|
|
|
|
by fgh
550 days ago
|
|
Yes, that brings back the memory of working through books by Andre LaMothe and implementing little games in DOS with C and a little bit of Assembler. I believe there was a very primitive graphics library included in Borland C, but it was not that useful for this task. |
|
Double buffering was an understandable neat trick and one that would have taken me a bit longer to discover on my own. He also had a custom controller wired through the printer port and some C+ASM for interfacing with it.
I had three of his books, I think the Black Art book was constantly on my desk in the 90s.
https://archive.org/details/BlackArt3DEBook