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by swozey
557 days ago
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I don't know how I convinced my parents to get me this in elementary but not a single other person I ever met had heard of it. I had no idea it had interesting tech, definitely didn't know it used satellites. It was a really unreliable service, at least for me in Virginia. We had to call support all the time the short time I had it (1-3 months). ```
They would then send everything to a company called Foley Hi-Tech, who would create the game menu graphics/animations and insert all the monthly content. They ended up with a ~60MB file called a "game image", which was burnt to a CD and sent to a satellite uplink facility in Denver, Colorado. The CD would then be installed in the uplink game server computer, which would continuously transmit the game data in a loop over satellite. Cable headends all over the US would receive the satellite transmission and send it to cable subscribers. The data being sent in a continuous loop is how the service's "interactivity" was achieved at a time when cable TV providers could only transmit data to all subscribers and couldn't receive data (i.e. what game a given subscriber wants to download)
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It was an interesting almost niche thing. My cousins had a unit and the service which I played all the time, but trying to describe it to other children at school years after the fact was difficult because nobody had ever heard of it. Honestly it was a toss-up if they even knew what a Genesis was at that point in life. I didn’t even know what a Sega Channel was called until I had finally found a solid description online with an accompanying picture at some point in high school.