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by bldng 562 days ago
The recent posts around frosted glass reminded me of an exploration I did a while ago, using perspective and svg filters (feTurbulence and feDisplacementMap) to simulate an actual rough surface.

https://sg5omz.csb.app/

Chrome & Safari render it differently but interesting, Firefox is skipping it completely … I‘d need to look into it. Anyway, just wanted to share it :)