| I have to admit I initially hired a few Papered Posers, and it was a mistake to pay them 2.4x higher than market rate to ensure the project would reach conclusion on schedule. The lessons we learned: 1. "Manage or be managed...": your first lesson is people will try to manipulate those in positions of authority regardless of competency. i.e. the idea of "goodwill" being the true core product can escape the irrationally ambitious/sycophantic. 2. No amount of money can make someone care about company projects. The worker may be interested in the project, or is simply there for the wrong reasons. Remember you want to keep employees content, but a "kingdom of kings" is unsustainable. 3. People can postpone something until tomorrow indefinitely. Thus, pay very close attention to projected deliverable times. 4. Fire someone for being unproductive according to a defined workmanship-standard as soon as possible. It will notify the rest of staff you are not there to play games, and stupid behavior will have consequences. Mostly effective with Jr staff using ChatGPT to try and BS the world like any other con. 5. Delegation? Just initially run trial contracts with potential staff first for each project deliverable. Failure to deliver on time means they don't get another dime, or a second chance to be unaccountable for their behavior. 6. Entrenched incompetence: organizations have their own emergent structure, and it will usually drift back to the same dysfunctional patterns/designs. 7. Redacted 8. try to leave things slightly better than when you arrived. 9. Managers usually can never be a normal employee again. People subconsciously fear they cannot control authority, and will prefer to hire someone easier to "handle". Best regards, =3 |
> 9. Managers usually can never be a normal employee again. People subconsciously fear they cannot control authority, and will prefer to hire someone easier to "handle".
This is usually not the case at a FAANG, for whatever it's worth. Multiple people I know have voluntarily moved back to IC from management positions. It's not that unusual for senior devs to try managing and figure out that they don't like it (whether or not they're good at it) and then move back into being a highly regarded IC.