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by ryanianian
565 days ago
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std::move is just a cast operation. A better name might be std::cast_as_rvalue to force the overload that allows it to forward to move constructors/etc that intentionally "destroy" the argument (leave it in a moved-from state). |
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What they go was this awful compromise, it's not destroyed, C++ promises that it will only finally be destroyed when the scope ends, and always then, so instead some "hollowed out" state is created which is some state (usually unspecified but predictable) in which it is safe to destroy it.
Creating the "hollowed out" new state for the moved-from object so that it can later be destroyed is not zero work, it's usually trivial, but given that we're not gaining any benefit by doing this work it's pure waste.
This constitutes one of several unavoidable performance leaks in modern C++. They're not huge, but they're a problem when you still have people who mistake C++ for a performance language rather than a language like COBOL focused intently on compatibility with piles of archaic legacy code.