Well, the whole point is the native 2D library on the OSes that Skia depends on, APIs that take direct advantage of OS 2D and 3D OS APIs, and not some third party.
Are Vulkan and OpenGL OS “native” or 3rd party? I think this is sort of a semantics hairsplitting argument that isn’t terribly useful.
Skia is useful because it provides a powerful, performance oriented common target 2D drawing library, and it is more than a lowest common denominator wrapper.
Skia is useful because it provides a powerful, performance oriented common target 2D drawing library, and it is more than a lowest common denominator wrapper.