|
|
|
|
|
by amstan
565 days ago
|
|
> Multiple View Geometry in Computer Vision, Richard Hartley and Andrew Zisserman, [117] (some sample chapters are available here, CVPR Tutorials are available here) Heh, about 10 years ago I read that book and figured out a few things: * triangulate position in 3d space of an object given a few 2d pictures (from known camera locations, ie: camera intrinsic and extrinsic matrices) * how to instruct my friend to make a simple 3d rendering "engine" Nice to see the same stuff distilled into an article. |
|