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by pavlov 568 days ago
I'm not claiming I implemented everything from scratch. Since it was a Mac OS X Cocoa app, it would just call the APIs available on that platform, like Apple's original Canvas implementation in WebKit.

Also since this was a video application running custom scripts written specifically for that host app, there wasn't a big worry about exact compatibility with any other Canvas-using code.

Anyway, here's the old code that doesn't look like there's anything interesting going on:

https://github.com/pojala/lacqit/blob/main/Lacqit/LQJSBridge...

Looks like I misremembered — it's using Cairo rather than CoreGraphics. I don't remember why that was.