Hacker News new | ask | show | jobs
by bloomingkales 561 days ago
My synthesis is that the combination meant that Blizzard projects needed to promise the moon to be greenlit, but then they immediately blew the initial time and money-budgets with the extensive scope.

Going over budget and going over scope can only happen depending on who is measuring. I can spend 6 months developing a part of a game and not consider it a waste of time or out of scope. I’m of the mind that this was the natural state of Blizzard prior to Activision.

I mean, they are fundamentally making things that roughly sound like this - we are all going to sit around on a server and pretend to have a giant adventure

Ridiculous, the very concept is out of scope lol. You simply can’t have the wrong minded people involved in this process, certainly not the wrong project managers. You can’t even have the wrong parent company for a pursuit like this.