| The problem was the timing, Starcraft 2 mechanics wise is fine even if they made some really whimsical balance changes that plagued the esport scene until it was almost pulled off life support (similar to how Overwatch couldn't balance itself to the point where the developers gave up). If like HotS and Diablo 3 it came out much earlier it would've kept the RTS genre most likely alive (only revived interest in AoE 2 started to get the ball rolling for RTS again). Not only that but Blizzard had since WC3 tried to create their own MOBA and stalled time and time again, they announced Blizzard All-star while announcing SC2, only for HotS to be announce after Dota 2 had left beta & LoL was already moving away from static MOBA design to the more "skill based" design they currently got. Especially if the rumor that icefrog (last dev of Dota) approached Blizzard and Blizzard said no, it's the most obvious act of stupidity Blizzard did. By the time HotS was out it was dead in the water because it had no competing feature setting it apart from the competition: * if you wanted micromanaged static MOBA: Dota 2 * If you wanted a 3rd person shooter MOBA: Smite * If you wanted a "skill based" dynamic and more casual MOBA: LoL HotS tried to mimic LoL which meant an already watered down MOBA being further watered down. Hearthstone is a good example of how Blizzard's games could have looked have they timed their releases better and stopped with "fold it 3000 times", since you can only do this if the game's budget is a typical 90s game budget or you've got alternative income sources & isn't publicly owned i.e. Valve. |
Static? Dota 2 is not a dynamic game? Not why wdym by "micromanaged" - Meepo, Nature prophet?
> * If you wanted a 3rd person shooter MOBA: Smite
Paragon?
> HotS tried to mimic LoL
Completely different games, hots feels more like a team based game compared to Dota 2 or Lol because it has shared experience + no gold + no items - so the gap between a good and a bad player is not that visible compared to Dota2/Lol where you can abandon your team for 20-30 minutes and then destroy everyone