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by roydivision
566 days ago
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I've been wondering for some time if it would be possible to create a formal way of describing board game rules. Although there is much variety in board gaming, mostly they consist of some sort of state machine, with events that change that state, and usually a clear end game state. Does anyone know if this has been researched? |
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I think the biggest challenges you’ll face is that most rulebooks are simply poorly written and that many games aren’t well designed. Add to this that many modern board games are sold on FOMO models, where you get a lot of additional crowdfunding exclusive rule addons, and it’s just a mess.
The best way to get good rules would probably be to get them digitally and have a LLM refine them for you though. Not only could you fix some of the bad writing, you could also ask for things like reference sheets or whatever you want.