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by mikepurvis
565 days ago
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Like a bizarro cousin of loop closure in SLAM— which is recognizing when you've found a different path to a place you've been before. Except this time there is no underlying consistent world, so it would be up to the algorithm to use dead reckoning or some kind of coordinate system to recognize that you're approaching a place you've "been" before, and incorporate whatever you found there into the new scenes it produces. |
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I suppose this is the easy part, actually; for me the real trouble might be collision based on the non-deterministic thing that was generated, i.e. how to decide which scene edges the player should be able to travel through, interact with, be stopped by, burned by, etc.