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by merksoftworks 567 days ago
I have a use case for slang, I want to use it to transpile user provided shaders to WGSL and then use it's custom user attributes to provide metadata for setting up composable image processing shaders with minimal developer intervention, like shader toy or compute toy. The thing that is making this annoying is that the tooling is very bound to C++. Has anyone found a good rust wrapper for slang?