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by whaaaaat 559 days ago
All gaming is not consumeristic. That's like saying all art is consumeristic, or all music is.

Play this game: http://passage.toolness.org/

It's 5 minutes long.

Read the creator's discussion on it: https://hcsoftware.sourceforge.net/passage/statement.html

Hardly seems consumeristic. And there's a huge pile of games like this out there.

2 comments

I always get so happy when Passage and Rohrer is mentioned, when I first played Sleep is Death my life changed, creating a story with so little but still endless possibilities. I made a js-version of it but never polished it enough, my first coding project inspired by a true vision, I learned so much.

I share your appreciation of Passage, it is a poem by another shape and a truly _different_ thing. Thank you for even mentioning it, it made my day.

> All gaming is not consumeristic. That's like saying all art is consumeristic, or all music is.

Sure. None of those are necessary.

It seems rather reductive to equate lack of explicit necessity with consumerism.

If I sing a song to myself, is that consumerism?

If someone else hears my singing and enjoys it, with no discussion of payment or exchange from either side, is that consumerism?

You're right. Folk work is exempt. (It is so dwarfed by the rest that I simply forgot it.)