DDD advocates for creating a shared lingo across everyone involved, including customers if they are highly embedded in the design process. This I agree with.
Ultimately DDD attempts to create real-world analogies in code; you know, dog inherits from pet inherits from mammal etc. In my opinion, this approach to OOP easily ends up creating code that is difficult to reason about. Probably because real-world things often have many responsibilities. Code becomes especially confusing when you have dozens of methods on domain objects that interact across several domains: the system-wide control flow becomes extremely complex. Now add outlier code/hacks, likely written to meet an unrealistic deadlines, and things rapidly become completely incomprehensible.
And there's more that's hard to put to words. I code for the love of it, and I truly hated every moment working in DDD code. That was I completely novel experience for me: I'm fine with boring work (it has to happen), but DDD just hit very differently.
This sounds like DDD done wrong. Just because two concepts have the same name doesn't mean that they are the same thing. Drawing the boundaries of the bounded contexts is hard though, which is why shops often struggle with DDD.
For example if I'm building a pharmacy system a prescription means something to a patient, but also means something different (but similar) to a fulfillment team member. The prescription might have a prescriber, and its important for the patient to know the name, address and contact information of the prescriber. But for fullfulment purposes I don't care about the address or phone number, just the NPI, full name and title for labeling purposes. This doesn't just extend to data, but to actions, a patient can't "ship" a prescription and fullfulment can't "renew" a prescription. In a DDD model these should be two separate objects.
Ultimately DDD attempts to create real-world analogies in code; you know, dog inherits from pet inherits from mammal etc. In my opinion, this approach to OOP easily ends up creating code that is difficult to reason about. Probably because real-world things often have many responsibilities. Code becomes especially confusing when you have dozens of methods on domain objects that interact across several domains: the system-wide control flow becomes extremely complex. Now add outlier code/hacks, likely written to meet an unrealistic deadlines, and things rapidly become completely incomprehensible.
And there's more that's hard to put to words. I code for the love of it, and I truly hated every moment working in DDD code. That was I completely novel experience for me: I'm fine with boring work (it has to happen), but DDD just hit very differently.