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by jms55 570 days ago
Ah yeah pipeline compilation is a very non-trivial problem[1]. Unreal is also struggling with this a lot. I hear you that it's an issue.

The Bevy issue you want to follow is https://github.com/bevyengine/bevy/issues/10871.

[1]: https://therealmjp.github.io/posts/shader-permutations-part1 + https://therealmjp.github.io/posts/shader-permutations-part2