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by oefrha 565 days ago
> It’s not programming.

Even for software it’s often risky to remove code once it’s in there. Lots of software products are shipped with tons of unused code and assets because no one’s got time to validate nothing’s gonna go wrong when you remove them. Check out some game teardowns, they often have dead assets from years ago, sometimes even completely unrelated things from the studio’s past projects.

Of course it’s 100x worse for hardware projects.

1 comments

And that's another reason for tackling technical debt early on because once it compounds, no one is ever touching that thing.