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by lyu07282 571 days ago
I'm not quite sure why, but this release feels special, there are a ton of new features that I'm really excited to try out. All kinds of applications for the remote protocol even beyond the editor or games.

Two questions: is there any timeframe on the new declarative scene system (BSN)? and if mod_picking was moved into bevy itself, are there any plans to do the same with xpbd or rapier in the future?

1 comments

We'd like to land initial BSN features within the next two cycles (obviously sooner is better than later).

We do have plans to upstream a physics plugin, but we aren't yet in a rush to do so, given how great the 3rd party options are. Once visual Bevy Editor workflows start being viable, the pressure to bless a physics plugin will go up I think.