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by rdtsc
5085 days ago
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I thought of that too. So if you have a large MMO presumable players wouldn't be uniformly distributed in the world. As in, here, there is a fairly constant 100 players per sq km. Rather I see hubs forming (maybe with some power law distribution) -- maybe a large city, market, planetary system, ring of hell, a battlefield that would disproportion ally hold a large number of entities vs other ares. There then instead of node ownership based on the space grid, you'd want to somehow have node ownership based on clustering/density. So maybe constantly iterate a K-means clustering algorithm, where servers are cluster centers and every player/client in the cluster belongs to that server. That would be my back of the envelope approach. It probably has lots of terrible flaws that I haven't thought of yet. |
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