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by lallysingh
5090 days ago
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I think you mean latency between client and server. Second, there's a small exponent (let's say 1.3) in your simulation work (collision detection and newtonian motion), that can saturate a CPU quickly. quickly Your end-to-end latency from a user clicking something and seeing the results is 2x latency + simulation time. While I like software implementations of hardware optimizations as much as the next guy, what kind of replication distribution do you expect? You're splitting up your data-set in RAM across many machines, yet you've got them replicating data from each other. How much of your data-set do you expect to be accessing frequently? |
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This is all for latency reasons. Fault-tolerance is a different story.