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by pron 5085 days ago
This has nothing to do with sharding (except that if games wanted to use this it might help them do away with shards), and not related particularly to games at all (in fact, we think it could also be great for real-time graph databases).
1 comments

I'm under the impression that the dependence on spacial locality in it's parallelization that it would actually perform pretty poorly as a general real-time graph database.