|
|
|
|
|
by ufmace
571 days ago
|
|
What I mean here is, with print debugging, the setup is usually you have a run or test case that you start, spits out a bunch of text from the prints, and is complete in a second or two. With an interactive debugger, you often end up spending a while stepping around and through things and watching how data flows or changes. Then it can be a pain if you realize something was important after you stepped past it. Granted, there's nothing really stopping you from using an interactive debugger with frequent short executions, but using print debugging seems to encourage it and interactive debuggers kind of discourage it. |
|