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by flohofwoe 576 days ago
There's a *massive* difference in capabilities between GLES3.0 (e.g. WebGL2) and D3D11 though (GLES3.0 is more like 'late D3D9 era') ;)

And interestingly, WebGL2 in Chrome on Windows (which runs on top of D3D11) handily beats WebGPU in some of my tests (with setBindGroup being the bottleneck).