You do not have to do more work to use errors.Is or errors.As. They work out of the box in most cases just fine. For example: package example
var ErrValue = errors.New("stringly")
type ErrType struct {
Code int
Message string
}
func (e ErrType) Error() string {
return fmt.Sprintf("%s (%d)", e.Message, e.Code)
}
You can now use errors.Is with a target of ErrValue and errors.As with a target of *ErrType. No extra methods are needed.However, you can't compare ErrValue to another errors.New("stringly") by design (under the hood, errors.New returns a pointer, and errors.Is uses simple equality). If you want pure value semantics, use your own type instead. There are Is and As interfaces that you can implement, but you rarely need to implement them. You can use the type system (subtyping, value vs. pointer method receivers) to control comparability in most cases instead. The only time to break out custom implementations of Is or As is when you want semantic equality to differ from ==, such as making two ErrType values match if just their Code fields match. The one special case that the average developer should be aware of is unwrapping the cause of custom errors. If you do your own error wrapping (which is itself rarely necessary, thanks to the %w specifier on fmt.Errorf), then you need to provide an Unwrap method (returning either an error or a slice of errors). |
errors.As does work as you describe, but errors.Is doesn't: that only compares the error argument for equality, unless it implements Is() itself to do something different. So `var e error ErrType{Code: 1, Message: "Good"} = errors.Is(e, ErrType{})` will return false. But indeed Errors.As will work for this case and allow you to check if an error is an instance of ErrType.
[0] https://play.golang.com/p/qXj3SMiBE2K